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Hearts of Iron IV Minor Nation Strategies: Romania

screenshot-151Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Romania.

After WW1, Romania received the territories of Transylvania (1920), Bukovina (1919), and Bessarabia (1920), doubling its size. Transylvania in particular was a bone of contention between Hungary and Romania. Prior to joining Germany’s invasion of the Soviet Union, Romania lost territory to Hungary, Bulgaria, and the Soviet Union through German arbitration. Romania contributed over 1.2 million men to Operation Barbarossa, but switched sides in 1944 and joined the Allies. It became a Soviet puppet after the war. Can you steer Romania toward a different fate?

Romania begins the game in 1936 as a non-aligned democracy led by Armand Calinescu. It has the national spirit Neutral Foreign Policy, which inflicts the following penalties: Join faction tension limit: +100%, Send volunteers tension limit: +20%, Guarantee tension limit: +100%, AI Modifier: Threat receptivity: +1%, AI Modifier: Desire to be in or expand a faction: −100. It has a volunteer army, export trade focus, and civilian economy.

The next election will be held in December 1937. The fascist party, led by Ion Antonescu, has 18% popularity, the democratic party, led by Armand Calinescu, has 20%, the communist party, led by Constantin Ion Parhon, has 2% support, and the nonaligned party, led by Gheorghe Tatarescu, has 60% support.

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Hearts of Iron IV Minor Nation Strategies: Sweden

screenshot-178Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Sweden.

Sweden starts the game in 1936 with a neutral democratic government led by Per Albin Hansson, with the national spirits of En Svensk Tiger and Neutral Foreign Policy and national unity of 90%. En Svensk Tiger grants +10% to ideology drift defense and +10% to foreign justify war goal cost. Sweden has a volunteer military, civilian economy, and an export focused trade law. Its ruling party, Sveriges socialdemokratiska arbetarparti, has 75% popularity. The fascist party, led by Sven Olov Lindholm, has 3% support, the non-aligned party, led by Axel Pehrsson-Bramstorp, has 14%, and the communist party, led by Sven Linderot, has 8%.

In terms of industry, it has 3 military and 10 civilian factories, 3 naval dockyards, plus 14 additional open slots, 4 aluminum, 202 steel, 40 chromium, and 70 tungsten. Minister Ernst Wigforss, a captain of industry, grants +10% civilian factory, infrastructure, and refinery construction speeds. With all industrial techs and National Focuses researched, Sweden will have a maximum of 68 unlocked building slots.

Sweden has a well-rounded military and strong navy. It has 11 infantry and 1 cavalry divisions, 9 heavy cruisers, 2 light cruisers, 6 destroyers and 10 submarines, and 36 close air support planes, 30 fighter planes, and 12 carrier naval bombers. It has 9,560 manpower initially available for new units, and two generals available to command your troops. General Erik af Edholm has a skill level of 4 and is a hill fighter, granting him a +5% movement, and +10% attack and defense in hills. General Folke Hogberg has a skill level of 3 and is a commando, granting him a -50% out of supply bonus. Sweden also has one admiral initially available: Claes Lindstrom, skill level 4. Admiral Lindstrom is a blockade runner, which grants a +20% to retreat decision chance and +25% to fleet speed while retreating.

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Hearts of Iron IV Minor Nation Strategies: Yugoslavia

screenshot-152Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Yugoslavia.

Historically, Yugoslavia disappeared under the fascist boot heel in 1941. The German puppet state of Croatia, led by the ultranationalist Ustaše, helped fight partisans in the region. At the end of the war, communists under Josip Broz Tito seized power and became an independent socialist state outside the Soviet Union’s influence.

Yugoslavia starts the game in 1936 as a neutral authoritarian regime led by Prince Paul, with the national spirit Anti-German Military, which grants +5% to ideology drift defense. There is also a chance the military might stage a coup if Yugoslavia aligns itself with or gives military access to Germany. It has a volunteer military, civilian economy, and export focused trade law. It is governed by a Regency Council that holds elections every three years, with the next election in May 1938.

The fascist party, led by Milan Stojadinovic, has 10% popularity, the democratic party, led by Milan Grol, has 15%, the communist party, led by Josip Broz Tito, has 15% support, and the ruling nonaligned party, led by Prince Paul, has 60% support.

Yugoslavia starts 1936 with a fairly good economy. It has 4 steel, 154 aluminum, 152 chromium, 3 military factories, 1 naval dockyard, 14 civilian factories, and 19 free factory slots. Strong aluminum and chromium reserves allow you to trade resources for civilian factories, and a base of 14 civilian factories means you can more rapidly build industry than neighboring minor countries. Minister Ivan Ribar is an additional asset. As a captain of industry, he grants +10% civilian factory, infrastructure, and refinery construction speeds.

Yugoslavia only has 3 research slots, so you want to get the 2 bonus slots through national focuses as quickly as you can. It has researched Infantry Weapons I, Mountain Infantry I, Engineer Company I, Light Tank I, Destroyer I, Light Cruiser I, Submarine I, and Interwar Fighter. You don’t have access to artillery or motorized units in 1936.

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Hearts of Iron IV Minor Nation Strategies: Greece

screenshot-158Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Greece.

Greece starts the game in 1936 as a neutral, authoritarian state with 90% national unity and annual elections. It has limited conscription, export trade focus, and civilian economy. The fascist party, led by Georgios Kosmidis, has 23% popularity, the democratic party, led by Konstantinos Tsaldaris, has 10%, the communist party, led by Markos Vafiadis, has 2% support, and the ruling nonaligned party, led by President Ioannis Metaxas, has 65% support. The next election will be held in June 1936.

Greece is divided into seven states, with predominantly mountainous terrain and a long Mediterranean coastline. Its strategic resources are plentiful for a minor country. In terms of industry, it has 4 military and 8 civilian factories and 1 naval dockyard, plus 10 additional open slots, 20 tungsten, 68 chromium, 58 aluminum, and 24 steel.

Greece has 9 infantry, 3 mountain, and 1 cavalry divisions, but no air force. Its small coastal fleet consists of 1 heavy cruiser, 1 light cruiser, 8 destroyers, and 6 submarines. It has 28,020 manpower initially available for new units, and one general available to command your troops. General Markos Drakos has a skill level of 3 and is a hill fighter, granting troops under his command a bonus of +10% attack and defense and +5% movement in hills.

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Hearts of Iron IV Minor Nation Strategies: Czechoslovakia

screenshot-124Welcome to the third in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Czechoslovakia. Historically, Germany swallowed up Czechoslovakia without a fight in 1939, but what if the Czechs fought back? Could they hold out long enough to contribute to Germany’s defeat?

Czechoslovakia starts the game in 1936 as a liberal democratic state with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Jaroslav Krejci, has 25% popularity, the democratic party, led by Edvard Benes, has 65%, the communist party, led by Klement Gottwald, has 10% support, and the nonaligned party has zero support. The next election will be held in May 1940 (assuming you make it that far).

Czechoslovakia is divided into nine states, with predominantly mountain, hill, and forest terrain. Its resources are located in Moravia, Western Slovakia, and Southern Slovakia. In terms of industry, it has 7 military and 14 civilian factories, plus 15 additional open slots, 2 tungsten and 28 steel. Its lack of strategic resources means you will have to trade a lot of civilian factories for resources if you want to build up your military.

As a landlocked country, Czechoslovakia has a land-based military. It has 16 infantry, 2 mountain, and 4 cavalry divisions, and 144 interwar fighter planes, 72 tactical bombers, and 48 close air support planes. It has 43,220 manpower initially available for new units, and one general available to command your troops. Field Marshal Vojtech Luza has a skill level of 3 and is a defensive expert, granting troops under his command a +30% max entrenchment bonus.

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Hearts of Iron IV Minor Nation Strategies: Ukraine

screenshot-92Welcome to my second in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the events of the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Ukraine. Ukraine is not a playable country, unless released by a player. Hearts of Iron IV lets you start the game as a major power, release a country, and then continue playing as that country. Neat!

If released by the Soviet Union, Ukraine starts the game in 1936 as an authoritarian democratic state (no elections) with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Stepan Bandera, has 30% popularity, the ruling democratic party, led by Kost Levytsky, has 15%, the communist party, led by Nikita Sergeyevich Khrushchev, has 53% support, and the nonaligned party has zero support.

Ukraine is divided into sixteen states, with predominantly plains and forest terrain. Its resources are located in Kharkov, Kiev, Kherson, and Dnipropetrovsk. In terms of industry, it has 5 military and 7 civilian factories, and 1 naval dockyard, plus 57 additional open slots, 22 chromium, 56 steel, 20 oil, and 12 aluminum. There are several helpful ministers to choose from, though their names appear generic. Peter White, captain of industry, grants +10% construction speed bonus to civilian factories, infrastructure, and refinery construction. Jim Jones, war industrialist, grants +10% construction speed bonus to military factory and dockyard construction. These may be randomly determined.

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