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Hearts of Iron IV Minor Nation Strategies: Spain

spainWelcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Spain.

Spain hardly qualifies as a minor power, but because it sat on the sidelines in World War 2, it can be considered such for the purposes of this game. From July 17, 1936 to April 1, 1939, Spain was wracked by a civil war caused when nationalist forces rebelled against the Second Spanish Republic. The war was a glimpse of things to come, as fascists, communists, and democrats sent volunteers, supplies, and weapons to support opposing sides. Eventually, the nationalists triumphed and Francisco Franco became its leader. Spain remained neutral during World War 2, declining to support Nazi Germany and fascist Italy.

What if Nationalist Spain had joined the war? Or, more interestingly, what if the Republicans won and Spain aligned itself with the Allies or the Soviet Union? Either outcome could radically alter the course of the war.

Spain starts the game in 1936 as a democratic regime with 50% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Francisco Franco, has 46% popularity, the democratic party, led by Manuel Azana, has 47%, the communist party, led by Jose Diaz, has 7% support, and the nonaligned party has zero support. The next election will be held in February 1936.

Spain is divided into 15 states, including four in Africa, with mostly hilly and mountainous terrain. The western province of Galicia is almost entirely forest. Its resources are spread out over a wide area. In terms of industry, it has 7 military and 16 civilian factories, 4 naval dockyards, plus 47 additional open slots, 68 steel, 6 tungsten, and 2 aluminum. You can appoint Francisco Largo Caballero, a captain of industry, who grants +10% construction speed to civilian factories, infrastructure, and refineries.

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Hearts of Iron IV Minor Nation Strategies: Hungary

screenshot-179Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Hungary.

Historically, Hungary was a close ally of Nazi Germany and joined the Axis in 1940. It participated in the invasions of Yugoslavia and the Soviet Union, however, its army was virtually destroyed at Stalingrad and Voronezh. Miklós Horthy, acting as regent for King Charles IV (in exile), engaged in backdoor negotiations with the Allies and eventually the Soviet Union, leading to a German coup in 1944. Can you steer Hungary toward a different fate?

Hungary starts the game in 1936 as a fascist kingdom with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Miklos Horthy, has 54% popularity, the democratic party, led by Arpad Szakasits, has 43%, the communist party, led by Matyas Kakosi, has 3% support, and the nonaligned party has zero support. The next election will be held in March 1939.

Hungary is divided into three states: Transdanubia, Northern Hungary, and Alfold, with mixed clear and forest terrain. Its resources are concentrated in Northern Hungary. In terms of industry, it has 6 military and 10 civilian factories, plus 4 additional open slots, 1 oil, 4 steel, and 194 aluminum. With all industrial techs and National Focuses researched, Hungary will have a maximum of 46 unlocked building slots in its three core states, 57 if you include Southern Slovakia and Carpathian Ruthenia.

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Hearts of Iron IV Minor Nation Strategies: Romania

screenshot-151Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Romania.

After WW1, Romania received the territories of Transylvania (1920), Bukovina (1919), and Bessarabia (1920), doubling its size. Transylvania in particular was a bone of contention between Hungary and Romania. Prior to joining Germany’s invasion of the Soviet Union, Romania lost territory to Hungary, Bulgaria, and the Soviet Union through German arbitration. Romania contributed over 1.2 million men to Operation Barbarossa, but switched sides in 1944 and joined the Allies. It became a Soviet puppet after the war. Can you steer Romania toward a different fate?

Romania begins the game in 1936 as a non-aligned democracy led by Armand Calinescu. It has the national spirit Neutral Foreign Policy, which inflicts the following penalties: Join faction tension limit: +100%, Send volunteers tension limit: +20%, Guarantee tension limit: +100%, AI Modifier: Threat receptivity: +1%, AI Modifier: Desire to be in or expand a faction: −100. It has a volunteer army, export trade focus, and civilian economy.

The next election will be held in December 1937. The fascist party, led by Ion Antonescu, has 18% popularity, the democratic party, led by Armand Calinescu, has 20%, the communist party, led by Constantin Ion Parhon, has 2% support, and the nonaligned party, led by Gheorghe Tatarescu, has 60% support.

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Hearts of Iron IV Minor Nation Strategies: Sweden

screenshot-178Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Sweden.

Sweden starts the game in 1936 with a neutral democratic government led by Per Albin Hansson, with the national spirits of En Svensk Tiger and Neutral Foreign Policy and national unity of 90%. En Svensk Tiger grants +10% to ideology drift defense and +10% to foreign justify war goal cost. Sweden has a volunteer military, civilian economy, and an export focused trade law. Its ruling party, Sveriges socialdemokratiska arbetarparti, has 75% popularity. The fascist party, led by Sven Olov Lindholm, has 3% support, the non-aligned party, led by Axel Pehrsson-Bramstorp, has 14%, and the communist party, led by Sven Linderot, has 8%.

In terms of industry, it has 3 military and 10 civilian factories, 3 naval dockyards, plus 14 additional open slots, 4 aluminum, 202 steel, 40 chromium, and 70 tungsten. Minister Ernst Wigforss, a captain of industry, grants +10% civilian factory, infrastructure, and refinery construction speeds. With all industrial techs and National Focuses researched, Sweden will have a maximum of 68 unlocked building slots.

Sweden has a well-rounded military and strong navy. It has 11 infantry and 1 cavalry divisions, 9 heavy cruisers, 2 light cruisers, 6 destroyers and 10 submarines, and 36 close air support planes, 30 fighter planes, and 12 carrier naval bombers. It has 9,560 manpower initially available for new units, and two generals available to command your troops. General Erik af Edholm has a skill level of 4 and is a hill fighter, granting him a +5% movement, and +10% attack and defense in hills. General Folke Hogberg has a skill level of 3 and is a commando, granting him a -50% out of supply bonus. Sweden also has one admiral initially available: Claes Lindstrom, skill level 4. Admiral Lindstrom is a blockade runner, which grants a +20% to retreat decision chance and +25% to fleet speed while retreating.

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Hearts of Iron IV Minor Nation Strategies: Greece

screenshot-158Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Greece.

Greece starts the game in 1936 as a neutral, authoritarian state with 90% national unity and annual elections. It has limited conscription, export trade focus, and civilian economy. The fascist party, led by Georgios Kosmidis, has 23% popularity, the democratic party, led by Konstantinos Tsaldaris, has 10%, the communist party, led by Markos Vafiadis, has 2% support, and the ruling nonaligned party, led by President Ioannis Metaxas, has 65% support. The next election will be held in June 1936.

Greece is divided into seven states, with predominantly mountainous terrain and a long Mediterranean coastline. Its strategic resources are plentiful for a minor country. In terms of industry, it has 4 military and 8 civilian factories and 1 naval dockyard, plus 10 additional open slots, 20 tungsten, 68 chromium, 58 aluminum, and 24 steel.

Greece has 9 infantry, 3 mountain, and 1 cavalry divisions, but no air force. Its small coastal fleet consists of 1 heavy cruiser, 1 light cruiser, 8 destroyers, and 6 submarines. It has 28,020 manpower initially available for new units, and one general available to command your troops. General Markos Drakos has a skill level of 3 and is a hill fighter, granting troops under his command a bonus of +10% attack and defense and +5% movement in hills.

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Hearts of Iron IV Minor Nation Strategies: Czechoslovakia

screenshot-124Welcome to the third in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Czechoslovakia. Historically, Germany swallowed up Czechoslovakia without a fight in 1939, but what if the Czechs fought back? Could they hold out long enough to contribute to Germany’s defeat?

Czechoslovakia starts the game in 1936 as a liberal democratic state with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Jaroslav Krejci, has 25% popularity, the democratic party, led by Edvard Benes, has 65%, the communist party, led by Klement Gottwald, has 10% support, and the nonaligned party has zero support. The next election will be held in May 1940 (assuming you make it that far).

Czechoslovakia is divided into nine states, with predominantly mountain, hill, and forest terrain. Its resources are located in Moravia, Western Slovakia, and Southern Slovakia. In terms of industry, it has 7 military and 14 civilian factories, plus 15 additional open slots, 2 tungsten and 28 steel. Its lack of strategic resources means you will have to trade a lot of civilian factories for resources if you want to build up your military.

As a landlocked country, Czechoslovakia has a land-based military. It has 16 infantry, 2 mountain, and 4 cavalry divisions, and 144 interwar fighter planes, 72 tactical bombers, and 48 close air support planes. It has 43,220 manpower initially available for new units, and one general available to command your troops. Field Marshal Vojtech Luza has a skill level of 3 and is a defensive expert, granting troops under his command a +30% max entrenchment bonus.

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