Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Romania.
After WW1, Romania received the territories of Transylvania (1920), Bukovina (1919), and Bessarabia (1920), doubling its size. Transylvania in particular was a bone of contention between Hungary and Romania. Prior to joining Germany’s invasion of the Soviet Union, Romania lost territory to Hungary, Bulgaria, and the Soviet Union through German arbitration. Romania contributed over 1.2 million men to Operation Barbarossa, but switched sides in 1944 and joined the Allies. It became a Soviet puppet after the war. Can you steer Romania toward a different fate?
Romania begins the game in 1936 as a non-aligned democracy led by Armand Calinescu. It has the national spirit Neutral Foreign Policy, which inflicts the following penalties: Join faction tension limit: +100%, Send volunteers tension limit: +20%, Guarantee tension limit: +100%, AI Modifier: Threat receptivity: +1%, AI Modifier: Desire to be in or expand a faction: −100. It has a volunteer army, export trade focus, and civilian economy.
The next election will be held in December 1937. The fascist party, led by Ion Antonescu, has 18% popularity, the democratic party, led by Armand Calinescu, has 20%, the communist party, led by Constantin Ion Parhon, has 2% support, and the nonaligned party, led by Gheorghe Tatarescu, has 60% support.