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Hearts of Iron IV Minor Nation Strategies: Romania

screenshot-151Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Romania.

After WW1, Romania received the territories of Transylvania (1920), Bukovina (1919), and Bessarabia (1920), doubling its size. Transylvania in particular was a bone of contention between Hungary and Romania. Prior to joining Germany’s invasion of the Soviet Union, Romania lost territory to Hungary, Bulgaria, and the Soviet Union through German arbitration. Romania contributed over 1.2 million men to Operation Barbarossa, but switched sides in 1944 and joined the Allies. It became a Soviet puppet after the war. Can you steer Romania toward a different fate?

Romania begins the game in 1936 as a non-aligned democracy led by Armand Calinescu. It has the national spirit Neutral Foreign Policy, which inflicts the following penalties: Join faction tension limit: +100%, Send volunteers tension limit: +20%, Guarantee tension limit: +100%, AI Modifier: Threat receptivity: +1%, AI Modifier: Desire to be in or expand a faction: −100. It has a volunteer army, export trade focus, and civilian economy.

The next election will be held in December 1937. The fascist party, led by Ion Antonescu, has 18% popularity, the democratic party, led by Armand Calinescu, has 20%, the communist party, led by Constantin Ion Parhon, has 2% support, and the nonaligned party, led by Gheorghe Tatarescu, has 60% support.

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Hearts of Iron IV Minor Nation Strategies: Sweden

screenshot-178Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Sweden.

Sweden starts the game in 1936 with a neutral democratic government led by Per Albin Hansson, with the national spirits of En Svensk Tiger and Neutral Foreign Policy and national unity of 90%. En Svensk Tiger grants +10% to ideology drift defense and +10% to foreign justify war goal cost. Sweden has a volunteer military, civilian economy, and an export focused trade law. Its ruling party, Sveriges socialdemokratiska arbetarparti, has 75% popularity. The fascist party, led by Sven Olov Lindholm, has 3% support, the non-aligned party, led by Axel Pehrsson-Bramstorp, has 14%, and the communist party, led by Sven Linderot, has 8%.

In terms of industry, it has 3 military and 10 civilian factories, 3 naval dockyards, plus 14 additional open slots, 4 aluminum, 202 steel, 40 chromium, and 70 tungsten. Minister Ernst Wigforss, a captain of industry, grants +10% civilian factory, infrastructure, and refinery construction speeds. With all industrial techs and National Focuses researched, Sweden will have a maximum of 68 unlocked building slots.

Sweden has a well-rounded military and strong navy. It has 11 infantry and 1 cavalry divisions, 9 heavy cruisers, 2 light cruisers, 6 destroyers and 10 submarines, and 36 close air support planes, 30 fighter planes, and 12 carrier naval bombers. It has 9,560 manpower initially available for new units, and two generals available to command your troops. General Erik af Edholm has a skill level of 4 and is a hill fighter, granting him a +5% movement, and +10% attack and defense in hills. General Folke Hogberg has a skill level of 3 and is a commando, granting him a -50% out of supply bonus. Sweden also has one admiral initially available: Claes Lindstrom, skill level 4. Admiral Lindstrom is a blockade runner, which grants a +20% to retreat decision chance and +25% to fleet speed while retreating.

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Hearts of Iron IV Minor Nation Strategies: Greece

screenshot-158Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Greece.

Greece starts the game in 1936 as a neutral, authoritarian state with 90% national unity and annual elections. It has limited conscription, export trade focus, and civilian economy. The fascist party, led by Georgios Kosmidis, has 23% popularity, the democratic party, led by Konstantinos Tsaldaris, has 10%, the communist party, led by Markos Vafiadis, has 2% support, and the ruling nonaligned party, led by President Ioannis Metaxas, has 65% support. The next election will be held in June 1936.

Greece is divided into seven states, with predominantly mountainous terrain and a long Mediterranean coastline. Its strategic resources are plentiful for a minor country. In terms of industry, it has 4 military and 8 civilian factories and 1 naval dockyard, plus 10 additional open slots, 20 tungsten, 68 chromium, 58 aluminum, and 24 steel.

Greece has 9 infantry, 3 mountain, and 1 cavalry divisions, but no air force. Its small coastal fleet consists of 1 heavy cruiser, 1 light cruiser, 8 destroyers, and 6 submarines. It has 28,020 manpower initially available for new units, and one general available to command your troops. General Markos Drakos has a skill level of 3 and is a hill fighter, granting troops under his command a bonus of +10% attack and defense and +5% movement in hills.

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Hearts of Iron IV Minor Nation Strategies: Czechoslovakia

screenshot-124Welcome to the third in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Czechoslovakia. Historically, Germany swallowed up Czechoslovakia without a fight in 1939, but what if the Czechs fought back? Could they hold out long enough to contribute to Germany’s defeat?

Czechoslovakia starts the game in 1936 as a liberal democratic state with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Jaroslav Krejci, has 25% popularity, the democratic party, led by Edvard Benes, has 65%, the communist party, led by Klement Gottwald, has 10% support, and the nonaligned party has zero support. The next election will be held in May 1940 (assuming you make it that far).

Czechoslovakia is divided into nine states, with predominantly mountain, hill, and forest terrain. Its resources are located in Moravia, Western Slovakia, and Southern Slovakia. In terms of industry, it has 7 military and 14 civilian factories, plus 15 additional open slots, 2 tungsten and 28 steel. Its lack of strategic resources means you will have to trade a lot of civilian factories for resources if you want to build up your military.

As a landlocked country, Czechoslovakia has a land-based military. It has 16 infantry, 2 mountain, and 4 cavalry divisions, and 144 interwar fighter planes, 72 tactical bombers, and 48 close air support planes. It has 43,220 manpower initially available for new units, and one general available to command your troops. Field Marshal Vojtech Luza has a skill level of 3 and is a defensive expert, granting troops under his command a +30% max entrenchment bonus.

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Hearts of Iron IV Minor Nation Strategies: Ukraine

screenshot-92Welcome to my second in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the events of the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Ukraine. Ukraine is not a playable country, unless released by a player. Hearts of Iron IV lets you start the game as a major power, release a country, and then continue playing as that country. Neat!

If released by the Soviet Union, Ukraine starts the game in 1936 as an authoritarian democratic state (no elections) with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Stepan Bandera, has 30% popularity, the ruling democratic party, led by Kost Levytsky, has 15%, the communist party, led by Nikita Sergeyevich Khrushchev, has 53% support, and the nonaligned party has zero support.

Ukraine is divided into sixteen states, with predominantly plains and forest terrain. Its resources are located in Kharkov, Kiev, Kherson, and Dnipropetrovsk. In terms of industry, it has 5 military and 7 civilian factories, and 1 naval dockyard, plus 57 additional open slots, 22 chromium, 56 steel, 20 oil, and 12 aluminum. There are several helpful ministers to choose from, though their names appear generic. Peter White, captain of industry, grants +10% construction speed bonus to civilian factories, infrastructure, and refinery construction. Jim Jones, war industrialist, grants +10% construction speed bonus to military factory and dockyard construction. These may be randomly determined.

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Hearts of Iron IV Minor Nation Strategies: Austria

Welcome to my first in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the events of the Second World War as any country, and perhaps, change history. I have been a fan of this game since the original Hearts of Iron came out in 2002. While the latest version sacrifices historical detail for game play, I’ve been addicted since its release this summer. It’s simply visually stunning. What I would like to discuss here is not the graphics but the alternative history. What if Germany reverted to democracy? What if France fell to communism? What if the United Kingdom became fascist? Or, what if one of the dozens of minor powers were more aggressive in pursuing their own ambitions? That is what these articles are about–examining, in detail, the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Austria.

screenshot-70BLUF: Austria is a small, landlocked country destined to be absorbed into Germany in the 1938 Anschluss. Refusing to submit means fighting an unwinnable war. However, there are tricks you can use to survive and go on to fight World War 2 as an independent country. Can you restore Austria to its former glory?

Austria starts the game in 1936 as a nonaligned autocracy led by Kurt Schuschnigg. The ruling party, Vaterlandische Front, has 48% popularity. The democratic party, led by Karl Renner, and communist party, led by Alfred Klahr, both have 1% popularity, and the fascist party, led by Arthur Seuss-Inquart, has 50%. Austria has a volunteer army, export trade focus, and a civilian economy. Austria is divided into three states: Lower Austria, Upper Austria, and Tyrol. It has 50% national unity. Appointing Leopold Figl, a popular figurehead, as a political adviser will boost national unity by 15%.

Austria has a small economy, with 9 civilian and 3 military factories, 2 oil, 1 aluminum, 22 tungsten, and 18 steel. Most resources are concentrated in Upper Austria. It initially has 6 free slots in which to build factories. To boost construction, you can appoint Julius Raab, a captain of industry, as a political advisor. He grants +10% to civilian factory, infrastructure, and refinery construction speeds.

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