In Part I of our exploration of RPG Maker MV, we created a game called Mists of Tongass, designed its main character, Lucius York, and a starting location, his grandpa’s house. Today we’ll be building our “plot instigator,” an event designed to kick off the adventure. Our main character will set off on a quest to complete this event, which will touch off a chain of events and gradually more difficult quests, etc.
Events are required to do virtually anything in RPG Maker MV, even something as simple as open a door or chest. You can think of them as tiny programs inside a program. They range from something as simple as picking up an item, to a multi-page event having far reaching consequences in the game. Every event has a script that tells the program what to do.
We’ll start with something simple. First, switch to “event editing mode” by clicking on the button that looks like a little red chess piece. Then, double-clicking somewhere on the table, create a new event and chose an envelope as its image.
I want a dialogue box to appear with Lucius’ thoughts as he reads the letter, then another for the letter’s contents. You do this by double-clicking on the black diamond in the Contents window and select “show text.”
You don’t need to show a face with your dialogue, but it helps the player know who’s speaking. Now, I’ll type in “Hm, grandpa left a letter…” and click Ok. Try not to type past the thin vertical line on the right hand side.
Back in college, I became infatuated with a computer program called RPG Maker, which allows you to design and play your own desktop roll playing games. I used to create my own RPGs on paper as a kid, so the ability to do so on the computer, and at Super Nintendo-level graphics, was really cool. I recently purchased the latest version, RPG Maker MV, to see what it had to offer. All the basics were still there, but the graphics are better and it allows you to do so much more.
I decided to play around with it and come up with a simple RPG. Every game needs a name, so we’ll call it “Mists of Tongass,” after the ancient forest in Alaska. Right off the bat, you see the interface is deceptively simple and intuitive. Just wait.
Now we need a hero. RPG maker comes with lots of default settings, including an initial team of four “actors” of different classes. We’ll just start with one; a simple man living in a simple, forest town, with a mysterious destiny. We’ll call him Lucius York. That has a nice ring to it. His initial equipment is set to default, but later I’ll change that to remove any weapons and armor. The character will have to find those later.
Welcome to the third in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Czechoslovakia. Historically, Germany swallowed up Czechoslovakia without a fight in 1939, but what if the Czechs fought back? Could they hold out long enough to contribute to Germany’s defeat?
Czechoslovakia starts the game in 1936 as a liberal democratic state with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Jaroslav Krejci, has 25% popularity, the democratic party, led by Edvard Benes, has 65%, the communist party, led by Klement Gottwald, has 10% support, and the nonaligned party has zero support. The next election will be held in May 1940 (assuming you make it that far).
Czechoslovakia is divided into nine states, with predominantly mountain, hill, and forest terrain. Its resources are located in Moravia, Western Slovakia, and Southern Slovakia. In terms of industry, it has 7 military and 14 civilian factories, plus 15 additional open slots, 2 tungsten and 28 steel. Its lack of strategic resources means you will have to trade a lot of civilian factories for resources if you want to build up your military.
As a landlocked country, Czechoslovakia has a land-based military. It has 16 infantry, 2 mountain, and 4 cavalry divisions, and 144 interwar fighter planes, 72 tactical bombers, and 48 close air support planes. It has 43,220 manpower initially available for new units, and one general available to command your troops. Field Marshal Vojtech Luza has a skill level of 3 and is a defensive expert, granting troops under his command a +30% max entrenchment bonus.
Welcome to my second in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the events of the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Ukraine. Ukraine is not a playable country, unless released by a player. Hearts of Iron IV lets you start the game as a major power, release a country, and then continue playing as that country. Neat!
If released by the Soviet Union, Ukraine starts the game in 1936 as an authoritarian democratic state (no elections) with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Stepan Bandera, has 30% popularity, the ruling democratic party, led by Kost Levytsky, has 15%, the communist party, led by Nikita Sergeyevich Khrushchev, has 53% support, and the nonaligned party has zero support.
Ukraine is divided into sixteen states, with predominantly plains and forest terrain. Its resources are located in Kharkov, Kiev, Kherson, and Dnipropetrovsk. In terms of industry, it has 5 military and 7 civilian factories, and 1 naval dockyard, plus 57 additional open slots, 22 chromium, 56 steel, 20 oil, and 12 aluminum. There are several helpful ministers to choose from, though their names appear generic. Peter White, captain of industry, grants +10% construction speed bonus to civilian factories, infrastructure, and refinery construction. Jim Jones, war industrialist, grants +10% construction speed bonus to military factory and dockyard construction. These may be randomly determined.
Welcome to my first in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the events of the Second World War as any country, and perhaps, change history. I have been a fan of this game since the original Hearts of Iron came out in 2002. While the latest version sacrifices historical detail for game play, I’ve been addicted since its release this summer. It’s simply visually stunning. What I would like to discuss here is not the graphics but the alternative history. What if Germany reverted to democracy? What if France fell to communism? What if the United Kingdom became fascist? Or, what if one of the dozens of minor powers were more aggressive in pursuing their own ambitions? That is what these articles are about–examining, in detail, the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. In this article, I’ll be looking at Austria.
BLUF: Austria is a small, landlocked country destined to be absorbed into Germany in the 1938 Anschluss. Refusing to submit means fighting an unwinnable war. However, there are tricks you can use to survive and go on to fight World War 2 as an independent country. Can you restore Austria to its former glory?
Austria starts the game in 1936 as a nonaligned autocracy led by Kurt Schuschnigg. The ruling party, Vaterlandische Front, has 48% popularity. The democratic party, led by Karl Renner, and communist party, led by Alfred Klahr, both have 1% popularity, and the fascist party, led by Arthur Seuss-Inquart, has 50%. Austria has a volunteer army, export trade focus, and a civilian economy. Austria is divided into three states: Lower Austria, Upper Austria, and Tyrol. It has 50% national unity. Appointing Leopold Figl, a popular figurehead, as a political adviser will boost national unity by 15%.
Austria has a small economy, with 9 civilian and 3 military factories, 2 oil, 1 aluminum, 22 tungsten, and 18 steel. Most resources are concentrated in Upper Austria. It initially has 6 free slots in which to build factories. To boost construction, you can appoint Julius Raab, a captain of industry, as a political advisor. He grants +10% to civilian factory, infrastructure, and refinery construction speeds.