Category Archives: Gaming

RPG Maker MV: Mists of Tongass II

In Part I of our exploration of RPG Maker MV, we created a game called Mists of Tongass, designed its main character, Lucius York, and a starting location, his grandpa’s house. Today we’ll be building our “plot instigator,” an event designed to kick off the adventure. Our main character will set off on a quest to complete this event, which will touch off a chain of events and gradually more difficult quests, etc.

Events are required to do virtually anything in RPG Maker MV, even something as simple as open a door or chest. You can think of them as tiny programs inside a program. They range from something as simple as picking up an item, to a multi-page event having far reaching consequences in the game. Every event has a script that tells the program what to do.

We’ll start with something simple. First, switch to “event editing mode” by clicking on the button that looks like a little red chess piece. Then, double-clicking somewhere on the table, create a new event and chose an envelope as its image.

I want a dialogue box to appear with Lucius’ thoughts as he reads the letter, then another for the letter’s contents. You do this by double-clicking on the black diamond in the Contents window and select “show text.”

You don’t need to show a face with your dialogue, but it helps the player know who’s speaking. Now, I’ll type in “Hm, grandpa left a letter…” and click Ok. Try not to type past the thin vertical line on the right hand side.

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RPG Maker MV: Mists of Tongass I

Back in college, I became infatuated with a computer program called RPG Maker, which allows you to design and play your own desktop roll playing games. I used to create my own RPGs on paper as a kid, so the ability to do so on the computer, and at Super Nintendo-level graphics, was really cool. I recently purchased the latest version, RPG Maker MV, to see what it had to offer. All the basics were still there, but the graphics are better and it allows you to do so much more.

I decided to play around with it and come up with a simple RPG. Every game needs a name, so we’ll call it “Mists of Tongass,” after the ancient forest in Alaska. Right off the bat, you see the interface is deceptively simple and intuitive. Just wait.

Now we need a hero. RPG maker comes with lots of default settings, including an initial team of four “actors” of different classes. We’ll just start with one; a simple man living in a simple, forest town, with a mysterious destiny. We’ll call him Lucius York. That has a nice ring to it. His initial equipment is set to default, but later I’ll change that to remove any weapons and armor. The character will have to find those later.

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Hearts of Iron IV Minor Nation Strategies: Spain

spainWelcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Spain.

Spain hardly qualifies as a minor power, but because it sat on the sidelines in World War 2, it can be considered such for the purposes of this game. From July 17, 1936 to April 1, 1939, Spain was wracked by a civil war caused when nationalist forces rebelled against the Second Spanish Republic. The war was a glimpse of things to come, as fascists, communists, and democrats sent volunteers, supplies, and weapons to support opposing sides. Eventually, the nationalists triumphed and Francisco Franco became its leader. Spain remained neutral during World War 2, declining to support Nazi Germany and fascist Italy.

What if Nationalist Spain had joined the war? Or, more interestingly, what if the Republicans won and Spain aligned itself with the Allies or the Soviet Union? Either outcome could radically alter the course of the war.

Spain starts the game in 1936 as a democratic regime with 50% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Francisco Franco, has 46% popularity, the democratic party, led by Manuel Azana, has 47%, the communist party, led by Jose Diaz, has 7% support, and the nonaligned party has zero support. The next election will be held in February 1936.

Spain is divided into 15 states, including four in Africa, with mostly hilly and mountainous terrain. The western province of Galicia is almost entirely forest. Its resources are spread out over a wide area. In terms of industry, it has 7 military and 16 civilian factories, 4 naval dockyards, plus 47 additional open slots, 68 steel, 6 tungsten, and 2 aluminum. You can appoint Francisco Largo Caballero, a captain of industry, who grants +10% construction speed to civilian factories, infrastructure, and refineries.

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Hearts of Iron IV Minor Nation Strategies: Hungary

screenshot-179Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Hungary.

Historically, Hungary was a close ally of Nazi Germany and joined the Axis in 1940. It participated in the invasions of Yugoslavia and the Soviet Union, however, its army was virtually destroyed at Stalingrad and Voronezh. Miklós Horthy, acting as regent for King Charles IV (in exile), engaged in backdoor negotiations with the Allies and eventually the Soviet Union, leading to a German coup in 1944. Can you steer Hungary toward a different fate?

Hungary starts the game in 1936 as a fascist kingdom with 70% national unity. It has a volunteer army, export trade focus, and civilian economy. The fascist party, led by Miklos Horthy, has 54% popularity, the democratic party, led by Arpad Szakasits, has 43%, the communist party, led by Matyas Kakosi, has 3% support, and the nonaligned party has zero support. The next election will be held in March 1939.

Hungary is divided into three states: Transdanubia, Northern Hungary, and Alfold, with mixed clear and forest terrain. Its resources are concentrated in Northern Hungary. In terms of industry, it has 6 military and 10 civilian factories, plus 4 additional open slots, 1 oil, 4 steel, and 194 aluminum. With all industrial techs and National Focuses researched, Hungary will have a maximum of 46 unlocked building slots in its three core states, 57 if you include Southern Slovakia and Carpathian Ruthenia.

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Hearts of Iron IV Minor Nation Strategies: Romania

screenshot-151Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Romania.

After WW1, Romania received the territories of Transylvania (1920), Bukovina (1919), and Bessarabia (1920), doubling its size. Transylvania in particular was a bone of contention between Hungary and Romania. Prior to joining Germany’s invasion of the Soviet Union, Romania lost territory to Hungary, Bulgaria, and the Soviet Union through German arbitration. Romania contributed over 1.2 million men to Operation Barbarossa, but switched sides in 1944 and joined the Allies. It became a Soviet puppet after the war. Can you steer Romania toward a different fate?

Romania begins the game in 1936 as a non-aligned democracy led by Armand Calinescu. It has the national spirit Neutral Foreign Policy, which inflicts the following penalties: Join faction tension limit: +100%, Send volunteers tension limit: +20%, Guarantee tension limit: +100%, AI Modifier: Threat receptivity: +1%, AI Modifier: Desire to be in or expand a faction: −100. It has a volunteer army, export trade focus, and civilian economy.

The next election will be held in December 1937. The fascist party, led by Ion Antonescu, has 18% popularity, the democratic party, led by Armand Calinescu, has 20%, the communist party, led by Constantin Ion Parhon, has 2% support, and the nonaligned party, led by Gheorghe Tatarescu, has 60% support.

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Hearts of Iron IV Minor Nation Strategies: Sweden

screenshot-178Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. These articles examine the benefits and drawbacks of playing as any of dozens of minor countries in HOI IV. This week I’ll be looking at Sweden.

Sweden starts the game in 1936 with a neutral democratic government led by Per Albin Hansson, with the national spirits of En Svensk Tiger and Neutral Foreign Policy and national unity of 90%. En Svensk Tiger grants +10% to ideology drift defense and +10% to foreign justify war goal cost. Sweden has a volunteer military, civilian economy, and an export focused trade law. Its ruling party, Sveriges socialdemokratiska arbetarparti, has 75% popularity. The fascist party, led by Sven Olov Lindholm, has 3% support, the non-aligned party, led by Axel Pehrsson-Bramstorp, has 14%, and the communist party, led by Sven Linderot, has 8%.

In terms of industry, it has 3 military and 10 civilian factories, 3 naval dockyards, plus 14 additional open slots, 4 aluminum, 202 steel, 40 chromium, and 70 tungsten. Minister Ernst Wigforss, a captain of industry, grants +10% civilian factory, infrastructure, and refinery construction speeds. With all industrial techs and National Focuses researched, Sweden will have a maximum of 68 unlocked building slots.

Sweden has a well-rounded military and strong navy. It has 11 infantry and 1 cavalry divisions, 9 heavy cruisers, 2 light cruisers, 6 destroyers and 10 submarines, and 36 close air support planes, 30 fighter planes, and 12 carrier naval bombers. It has 9,560 manpower initially available for new units, and two generals available to command your troops. General Erik af Edholm has a skill level of 4 and is a hill fighter, granting him a +5% movement, and +10% attack and defense in hills. General Folke Hogberg has a skill level of 3 and is a commando, granting him a -50% out of supply bonus. Sweden also has one admiral initially available: Claes Lindstrom, skill level 4. Admiral Lindstrom is a blockade runner, which grants a +20% to retreat decision chance and +25% to fleet speed while retreating.

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